Meteocraft

It became obvious: Spark was a great first step in the right direction, but what we needed was a great game with a learning platform inside, not a learning platform with a game inside!
We had to change our technology stack and start building on a game engine. For the next year, we worked with the OU using a proper gaming platform: Minecraft. We created Meteocraft, a meteorite mod. You can find meteorites in snow biomes (as you do in the real world), you can build a lab to research them, conduct experiments, learn to spot the difference between a meteorite and a terrestrial rock, and much more.
The experience in Meteocraft is hands-on, deep, and very different from flashcards. Our Spark data shows that you need about 10 revisions until knowledge sinks in. But you play through Meteocraft once or twice and the new knowledge sticks.
We were missing another trick. By creating a deeper initial experience, we can harmonise AI with the human mind even more. This way, we can get away with only 2-3 revisions instead of 10. You can make progress even quicker with a lot less effort.